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31 May 1999 -- Monday
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Yow. I cannot believe how utterly apathetic I've been feeling lately. I need
to get off my butt and finish vLOOG...
Fesh's computer hit the dirt hard the other day, and so his work will no doubt
be delayed a bit.
Some of us have discovered (and have been playing with just way too much)
this nifty little RPG development utility called
Verge2. It's cool, but
documentation is limited, as are resources to take full advantage of what it
has to offer. We're thinking of doing a freeware RPG based on our favorite RPG
universe...
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25 May 1999 -- Tuesday
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Well, the site is finally up on a real server for all to see. Er, welcome or something. I'll try to keep it updated.
We finally got Crystal Space to compile under Win98! But walktest.exe won't run...argh. That will be fixed soon, with hope. It better be, because we're getting ready to start coding with it...
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21 May 1999 -- Friday
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TGIF! It's payday, sorta...my last paycheck from Pizza Inn. Halleluah (or however it's spelt).
Did more updating to this site (as if you can tell, you weren't here yesterday) to make it look right, this time.
The development machine has become so unstable that it crashes after 20 minutes or so of compilation...migration to another machine is looking like the only real option.
Perhaps one day I will have my own machine. Perhaps not. Feel free to contribute to the Don-Needs-A-Machine fund (or for thatmatter, the Save the Boggess Foundation).
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20 May 1999 -- Thursday
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Check it out: the PGSC-announce mailing list...cool beans! We'll be mailing stuff out perhaps once a week or so to keep our subscribers up-to-date on our dance-around-the-bleeding-edge-at-a-snail's-pace
Subscribe here!
Web site dealt with. Looks much better, though not great, yet.
The Noop engine is well on its way to completion: we should be able to start actual level editing soon. We've all been playing just way too much Starcrack and Final Fantasy Cracktics as of late. We need a life. Or a decent N64RPG, one.
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